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Right now, you are checking for four of a kind after checking for a full house or a straight, yet four of a kind beats both of those.

Ted Hopp Ted Hopp k 41 Grab a deck of cards. Remove the face cards and aces. Think about how you, as a person, would determine what you have.

I would personally sort my hand, then count the incidences of each card. Okay, now a straight. Repeat this process until you work down to the lowest valued hands.

Sign up or log in Sign up using Google. A hand is not a deck, and should not be treated like one. For example, it is unlikely that you will need to "shuffle" a hand.

To me, this is the same as having Hand or Deck inherit from a Card. It is not going to end up being helpful to the organization or understanding of the code.

A singular Card should be the class here. Then, the Hand and Deck can have a "has a" relationship with cards, and use Card objects.

The way you have this set up here:. Why would a Cards object have Decks or Hands as objects? It should definitely be the other way around.

What kind of parameter should one pass in? Even if that did work, it is risky to let others meddle with the innards of your class.

Suppose that I subsequently did. Then the deck would also have one of its cards removed, unbeknownst to the code in your Deck class.

There is no reason why your deck needs to be told again what cards it should hold. Next, for proper object-oriented design, you should consider what kinds of operations should be supported by a Deck.

For example, you should be able to draw a card from the top of the pile, and return a card to the bottom of a pile. So, you would introduce methods like.

Rather than having showDeck print its output, I suggest implementing toString. Since you just use ArrayList and List from util , have them separate.

Do you really want this to only work for Poker? Sometimes, it helps to think about the real-life situation: Is it the responsibility of the hand or of the player to get cards from the deck?

Your Hand class is also quite static. It is hardcoded how many cards a hand can have, so you cannot for example play Omaha.

The way cards are added to a hand right now, you also cannot play a game where cards are added at different points in time for example Stud.

You could also create a CardCollection class containing logic for adding, getting, and showing cards , which the Hand class extends. That way, you could also add a TableCards class, which also extends CardCollection.

I would suggest to give Rank enum cardinality. Notes on the static keyword: We call getRank on a specific card instance, created with new.

But we would call rankAsString on the class, with " Card. We have a static array to represent the different names of the suits.

This array belongs to the class as a whole, not just one Card , so it can be accessed by the instance methods of each Card , and by the static methods of the class.

Using int s instead of short s is best practice in Java. Now we need a deck to hold our cards. We put the cards in the ArrayList of Card s, then randomly take pairs of cards and switch them, shuffling our deck.

All the randomization is done beforehand in the constructor prior to any actual dealing of the cards , making our drawFromDeck method much simpler and less processor intensive.

A brief tutorial of ArrayList: ArrayList is an example of a "generic" in Java. But ArrayList is an object, not just an array, so it has neat methods to help us out.

This makes features we commonly need with data structures, like adding a new element, really easy to use with an array, to add a new element to the end, we have to make an index variable that starts at zero; each time we add an object at that index, we increment it to put us at a fresh spot so we can add more objects; of course, we have to hope the array has enough space; you will see this technique used later.

To use an ArrayList , we have to import java. ArrayList at the top of the source file. Random is a neat little utility class we can use to generate random numbers.

To use it, we import java. After we do this, we can use our Random instance " generator " to get random int s with nextInt. If we pass an integer to nextInt , it will give us a random integer less than that int and greater than zero.

So when we call generator. But now, we actually need to process them in a poker hand. This is going to be pretty interesting, so bear with me.

The first int will correlate to the type of the hand, 0 will be a high card, 1 a pair, with greater values for higher ranked hands.

If we have a tie, the second value will have to determine the winner. How we find the second value will be unique to each type of hand: If those values are equal, we move onto the next determining factor, like the highest card besides the pair, or the low pair of a two pair hand.

Some hands will only have two determining factors, like a straight. All righty, now with the dirty work, figuring out the actual value of our poker hand.

How would we figure out if there is a pair? If we have two cards of the same rank. How will we implement this?

We could cycle through the ranks, seeing if any of the ranks has two cards with its value. How about we make an array of int s starting at 0 with 13 slots one for each rank , then go through the cards; with each card, we increment the appropriate index of the array.

All the code from this point on is put in the Hand constructor where our comment was. If we use 0 for ace, then we would be using 9 for 10, which is just confusing.

Since our card ranks run , the first index of our array 0 will be empty. Okay, so now, we have our array of card ranks, now we need to find if there are actually any pairs.

We need to know if there is a pair, and if there is, what rank the pair is. So we make an int sameCards to record how many cards are of the same rank, and an int groupRank to hold the rank of the pair.

That should not happen. Then I would be able to do: An array is mutable , so it is possible to change the values of it. And as your variable is public , it is possible to access it from other classes.

This is why those variables should absolutely be private. And as they are meant to be used as constants, they should also be static.

This however still makes them mutable, which is why an enum is a good approach. It is not possible to add a member to an enum at runtime.

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Make your voice heard. Take the Developer Survey now. Home Questions Tags Users Unanswered. I would really appreciate anything that will help me better understand Java.

Enums Storing these values in a string array is not very extensible: However, I think it would be best to store these values as an Enum: The way you have this set up here: I look forward to seeing a revised version of your code in another question!

Also, thank you for reply! And you are welcome! Your use of fullDeck in the Deck class is bizarre: Suppose that I subsequently did pokemon.

So call the field cards instead. Now I wont use this for only poker, and eventually add options for different card games. Thanks for the idea! First of all naming: The class represents the hand of a single person, right?

So it should be named Hand instead. As for the structure: Also wird der Pot geteilt. Wie schafft man das? Wer gewinnt, wenn beide die identischen Werte haben, z.

In dem der vieling auf dem Board liegt: K 7 Player 2: D 8 Beide haben einen Ass Vierling der liegt auf dem Board und jeder kann ihn nutzen aber Player 1 hat den K als kicker.

Ich verstehe die Frage nicht so ganz, denke ich. Besteht aus drei gleichwertigen Karten. Auch Set oder Drilling genannt.

Zwei mal zwei gleichwertige Karten. Eine Pokerhand, die keine der oben genannten Kombination bildet. So stellen wir sicher, dass Sie genau wissen, woran Sie sind, bevor Sie sich bei einem bestimmten Anbieter anmelden, um im Internet zu spielen.

Poker ist ein spannendes und unterhaltsames Spiel. Bei allen normalen Varianten nicht. So etwas wie "3-Paar" gibt es beim Poker nicht.

Trips und ein Set sind die gleiche Hand: Der Unterschied ist, wie man drei von einer Art macht. Trips werden gemacht, wenn Du zwei Karten auf dem Board und eine in Deiner Hand verwendest, um einen Drilling zu machen.

Auch hier wird der Pot geteilt. If those values are equal, we move onto the next determining factor, like the highest card besides the pair, or the low pair of a two pair hand.

Some hands will only have two determining factors, like a straight. All righty, now with the dirty work, figuring out the actual value of our poker hand.

How would we figure out if there is a pair? If we have two cards of the same rank. How will we implement this?

We could cycle through the ranks, seeing if any of the ranks has two cards with its value. How about we make an array of int s starting at 0 with 13 slots one for each rank , then go through the cards; with each card, we increment the appropriate index of the array.

All the code from this point on is put in the Hand constructor where our comment was. If we use 0 for ace, then we would be using 9 for 10, which is just confusing.

Since our card ranks run , the first index of our array 0 will be empty. Okay, so now, we have our array of card ranks, now we need to find if there are actually any pairs.

We need to know if there is a pair, and if there is, what rank the pair is. So we make an int sameCards to record how many cards are of the same rank, and an int groupRank to hold the rank of the pair.

We make an int sameCards because we may have more than two cards of the same value, maybe even 3 or 4 hopefully not 5, unless our processor is a crooked dealer.

There is a pair of kings, so we record 2 as sameCards and 13 as groupRank. But we keep going through the other ranks, and if there are 3 fives, then we overwrite sameCards with 3 since the number of cards of that rank is more than the current value of sameCards.

We can do hands with one group of cards, but not hands with 2. We need a way to keep track of at least two different groups of cards, tracking the number of cards and the rank of each.

Think about it a bit before moving on. The rest of the code is all a little easier, and you can come back to this part later. If ranks[x] is greater than sameCards , we assign the data there; otherwise, if it is greater than sameCards2 , we assign the data there.

But the pair we found earlier is just overwritten and not recorded anywhere, when it should have been stuck into sameCards2. So, the if statement checks if sameCards was previously assigned to something before overwriting it, and if it was, we take care of that.

We find 2 queens, so we record that value in sameCards , since 2 is more than the 1 we initialized sameCards with. We find 3 Jacks, record those in sameCards , then find 2 threes, so we record them in sameCards2.

The determinations left to do is whether we have a flush or a straight. How do we find out if all the cards are the same suit? We hitch a ride on the loop that iterates through the cards recording their ranks:.

So, if there is one card in five5 consecutive ranks, we have a straight. We check to see if there is one card of 5 consecutive ranks.

Now, we need to start comparing them. We have what we need to determine the type of the hand, but we still need a little more data to fix ties between hands.

Say we have a pair, we know that a pair is the second lowest ranked hand. If the rank of the pair is equal, we need to go to the next highest card, then the next highest card, and then the next highest card.

The only thing we need now is the next highest cards in order. In our Hand class, we have a private array value that holds six int s. We are going to use this to contain the values of the hands.

This array will hold all the data necessary to compare two poker hands.

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Poker kartendeck

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